The Eristics Test

The Hero

The Hero personalized result score card
The Hero

Your score breakdown

All six emotions are good, arguing for survival

SELF

↑
argues for
family survival
↓

WORLD

↑
argues for
physical survival
↓

SOCIETY

↑
argues for
tribal survival
↓

The Hero feels love and anger

Benefits
Passionate, warm, caring

Drawbacks
Possessive, self-absorbed

Benefits
Assertive, savvy, effective

Drawbacks
Vengeful, volatile, cruel

Emotions express as beats

Emotions work like a jury of the three arguments, which combine in beats. Eristic beats are fast, like a heartbeat.

First argument
LOVE
Second argument
ANGER

The Hero leads with love and lands on anger to form the characteristic beat of frustration.

love and anger form the beat frustration

 + 
  =  

The Hero uses love and anger primarily through the frustration beat, making for a bold, decisive, and action-oriented archetype.

Frustration

Going from love to anger is a big step, in an eristic sense. It argues for adding to the self, while also arguing to modify the world.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Frustration spans from love to anger.

The Hero more easily feels intuitive love-first emotions than cognitive fear-first emotions. Their love is built-in but functional, making them an asset to everyone in their extended self.

The common recurring emotion with a Hero who can't obtain frustration rewards is overwhelming anger. The point of frustration is to serve the self argument with anger. Without success, anger overtakes love in the frustration beat. This can lead to something like a disordered anger-love beat or the zeal beat, anger/pride, the beat where anger is in the driver's seat.

Duress is particularly rough on the Hero, because fear-disgust is an inversion of love-anger. Long periods of duress can overwhelm the Hero.

There are many combinations

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

The Hero uses beats with love and anger

These are the beats the Hero is good at.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

These are the beats the Hero struggles with.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

These are the beats the Hero more rarely uses.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Emotions use energy

Lower energy  →  Higher energy

Your archetype scores

Personal rankings: Your score percentage for each archetype is calculated when you complete the test.

→ Take the test to see your standings

#1
The Hero
The Hero Love and anger
--%
#2
The Artist
The Artist Love and fear
--%
#3
The Giver
The Giver Love and guilt
--%
#4
The Defender
The Defender Love and pride
--%
#5
The Lancer
The Lancer Fear and disgust
--%
#6
The Observer
The Observer Fear and guilt
--%
#7
The Architect
The Architect Fear and pride
--%
#8
The Fixer
The Fixer Guilt and disgust
--%
#9
The Wizard
The Wizard Guilt and anger
--%

Emotions are needs

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

The base emotions are like underlying survival needs.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Hatred fulfills disgust and anger, for example.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Duress fulfills fear, guilt and disgust, leaving love, anger and pride unfulfilled.

The archetype space

Explore how the 9 emotional archetypes position across 15 behavioral dimensions. Switch either axis or select a preset.

PRESETS:

▲ HIGH: IMPULSIVITY
The Artist
Artist
The Observer
Observer
The Giver
Giver
The Fixer
Fixer
The Lancer
Lancer
The Wizard
Wizard
The Hero YOU
Hero
The Architect
Architect
The Defender
Defender
◀ LOW: SYSTEMATIZING ▼ LOW: IMPULSIVITY HIGH: SYSTEMATIZING ▶

Culture mainly satisfies emotion in three patterns

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Attachment/envy/zeal cultures are typically family- or individualism-oriented and hard-working.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Devotion/contempt cultures have strict rules, devoted followers and a disdain for outsiders.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction culture, usually for smaller groups, focuses on avoiding fear, guilt, disgust and anger.

Emotional strategies

Satisfying love and anger together is, well, frustrating:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Frustration falls just short of satisfaction.

As a characteristic emotion, frustration is big, cumbersome, and even when achieved, not very satisfying.

The Hero's secret weapon is approaching love and anger separately, through attachment and zeal:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Attachment and zeal are the easiest way to achieve love and anger.

Attachment and zeal put love and anger in the driver's seat, emotion-wise, unlike frustration where it can feel like anger is happening to you.

Fitting in

The Hero's affinity for attachment/zeal makes the archetype a good match for the attachment/envy/zeal pattern:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

This societal pattern can serve the Hero's two biggest needs of love and anger.

The Hero will find a good emotional complement in the Fixer, since the Hero isn't inherently good at envy.

The other societal pattern of devotion/contempt is a harder challenge for the Hero. Devotion can serve the Hero's need for feeling love, but doesn't do it as well as attachment which uses the self/world pattern like frustration. Contempt is especially hard for the hero because it abbreviates anger, the Hero's other need.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Frustration just doesn't fit in well with devotion/contempt.

In such a society, the Hero will end up feeling one of two patterns:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Both of these patterns can be destructive for the Hero.

The devotion/hatred/pride pattern is particularly bad for the Hero, because the anger is out of control. Heroes who fall out of the devotion expectation completely will revert to attachment/envy/zeal, ultimately not fitting in with the greater group.

Beats have opposing forms

SELF/WORLD

 ↔ 
 ↔ 

SELF/SOCIETY

 ↔ 
 ↔ 

WORLD/SOCIETY

 ↔ 
 ↔ 

Coping using duress

Since the coping emotion shares the same arguments (self/world/society) in inverted polarities, it effectively pauses the characteristic emotion, providing relief from overwhelming intensity.

The coping emotion serves as a shadow archetype, characterizing the feeler in periods of acute emotional stress.

The Hero copes with duress, the combination of fear and disgust.

Duress is best characterized as a feeling of being trapped. It's a difficult emotion to invoke, but the Hero may fall into a pattern of invoking duress in order to escape frustration.

Coping with duress may look like:

Overcommitting: The Hero is generally an asset to groups, and this is where they can feel the most duress, being 'trapped' by their responsibility to the group.

Depression: Duress is the emotion behind depression. It's a 'doing nothing' mode that helps you escape the 'do something' urge of frustration.

Self-perfection: The analysis and discernment of duress may lead the Hero into a pattern of perfecting the self in order to avoid world demands.

The Hero's coping emotion is the Lancer's characteristic emotion.

Emotions have virtues

DISCRETION
virtue of love
COURAGE
virtue of fear
DILIGENCE
virtue of guilt
COMPASSION
virtue of disgust
HONOR
virtue of anger
FAIRNESS
virtue of pride

The Hero possesses compassion and courage

The Hero is naturally good at compassion and courage which work like love and anger.

COMPASSION
virtue of disgust
COURAGE
virtue of fear

The Hero should aim to develop discretion and honor, which work to moderate love and anger.

DISCRETION
virtue of love
HONOR
virtue of anger

The hardest-to-develop virtue for The Hero is fairness, corresponding to their blind spot.

FAIRNESS
virtue of pride

Virtues act like the opposite of their emotion—coping made conscious and disciplined. For The Hero, developing fairness actively balances their unengaged pride argument.

The nine archetypes

Self and world

Self and society

World and society

Related archetypes

Inverted archetype

 

Same first argument

Same third argument